Franklin (TN)

1550 W McEwen Dr Suite 300, Franklin, TN 37067

+1-615-721-2650

Lego Programs

Each student is different. We customize the curriculum for each student and present them with projects that keep them challenged as well as giving the students many learning opportunities.

Little Inventors using LEGO We Do

Program Code: RIL101
Age Group: 4-7 Years

Enrollment: Open
Duration: Year round program, can enroll any week

Description: The little ones will be doing simple but very captivating STEM projects. This is done through the use of motorized LEGO models and simple programming. The platform supports a hands-on, "minds on" learning solution that gives students the confidence to ask questions and the tools to find the answers and to solve real-life problems.

Different Projects :

  1. Pulling Investigate the effects of balanced and unbalanced forces on the movement of an object.

  2. Speed Investigate what factors can make a car go faster to help predict future motion.

  3. Robust Structures Investigate what characteristics of a building would help make it resistant to an earthquake using an earthquake simulator constructed from LEGO® bricks.

  4. Frog's Metamorphosis Model a frog's metamorphosis using a LEGO representation, and identify the characteristics of the organism at each stage.

  5. Plants and Pollinators Model a LEGO representation of the relationship between a pollinator and flower during the reproduction phase.

  6. Prevent Flooding Design an automatic LEGO floodgate to control water according to various precipitation patterns.

  7. Drop and Rescue Design a device to reduce the impacts on humans, animals, and the environment after an area has been damaged by a weather-related hazard.

  8. Sort to Recycle Design a device to use physical properties of objects, including their shape and size, to sort them.

  9. Predator and Prey Model a LEGO® representation of the behaviors of several predators and their prey.

  10. Animal Expression Model a LEGO representation of various communication methods in the animal kingdom.

  11. Extreme Habitats Model a LEGO representation of the influence of the habitat on the survival of some species.

  12. Space Exploration Design a LEGO prototype of a rover that would be ideal for exploring distant planets.

  13. Hazard Alarm Design a LEGO prototype of a weather alarm device to reduce the impact of severe storms.

  14. Cleaning the Ocean Design a LEGO prototype to help people remove plastic waste from the ocean.

  15. Wildlife Crossing Design a LEGO prototype to allow an endangered species to safely cross a road or other hazardous area.

  16. Moving Materials Design a LEGO prototype of a device that can move specific objects in a safe and efficient way

Curriculum

Introduction

  • Basic components

  • Construction methods

  • Commands

  • Sequences of commands

Basic concepts of programming

  • Commands

  • Sequences of commands

  • Intermediate concepts of programming

  • Program Flow Model

  • Simple (Wait For) Sensor behaviors

  • Decision-Making Structures

  • Loops

  • Switches

  • Engineering practices

  • Building solutions to real-world problems

  • Problem-solving strategies

  • Teamwork


Young Inventor program using LEGO EV3

Program Code: RIL102
Age Group: 6-8
Enrollment: Open
Duration: Year round program, can enroll any week
Description:
The young minds channel their curiosity toward technology by doing different challenging and engaging projects. Depending on their age and their experience with LEGO and Robotics, they will start with building different robots which can walk, talk and even play games or complete tasks. Once they complete basic robots, they will graduate to projects which will require them to incorporate sensors and do complex programming. Some projects they will do to start with are:

Ev3Storm

Superior intelligence and fighting power with blasting bazooka and spinning tri-blade.

Track3R

Crawler-mounted, all-terrain robot with four tools.

Gripper

The muscle-robot that likes to lift heavy things with its powerful grasping grippers.

R3Ptar

Strikes at incredible, cobra-like speed with its fearsome fangs.

Spik3R

Six-legged creature with a lightning tail.

Curriculum

Introduction

  • Basic components

  • Construction methods

  • Commands

  • Sequences of commands

  • Introduction to sensors

Basic concepts of programming

  • Commands

  • Sequences of commands

  • Intermediate concepts of programming

  • Program Flow Model

  • Advanced Sensor behaviors

  • Decision-Making Structures

  • Loops

  • Switches

  • Engineering practices

  • Design complex engineering solutions

  • Building solutions to real-world problems

  • Problem-solving strategies

  • Teamwork


Young Inventor program using LEGO EV3 - Program overview & Structure

Young Inventor Program Sessions
1-4
Sessions
5-8
Sessions
8-12
Sessions
12-24
Sessions
25-36
Sessions
37-48
Introduction & Easy Projects
Science
Engineering
Mathematics
Programming
Next level Programming (Loops, Switch)
Problem Solving
Troubleshooting
Engineering Notebook & Design
Advanced Robotics concepts
Advanced Programming concepts
Competition preparations